Thanks so much for the quick reply.
We have a ContactListener already implemented so I'm not sure if the contact filter would fix it. Are they the same thing?
Also I'm not entirely sure I explained the problem correctly. I want to remove forces from bullets entirely. A problem I am having is even if the bullet does not collide with the player (goes straight through) it ends up applying a force to it for no reason that I can explain. The bodies of players are dynamic and bullets are set to bullets. Any help

? I'm stuck.