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PostPosted: Wed Jun 01, 2011 8:02 am 
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Joined: Thu May 12, 2011 5:05 am
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I am playing with box2d in my flex(flash builder) project. Since I do not use flash cs5, can I ignore the wck and just use the Box2D Flash Alchemy Port itself? If so, is it just to include the source path under /Box2DAS ?

Thanks.


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PostPosted: Wed Jun 01, 2011 8:56 am 
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Joined: Fri Dec 14, 2007 8:07 pm
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Yes you can use it separately. Just include the Box2DAS library and the Box2D.swc


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PostPosted: Wed Jun 01, 2011 9:14 am 
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mayobutter wrote:
Yes you can use it separately. Just include the Box2DAS library and the Box2D.swc


What is inside the Box2D.swc ? I saw the Box2D original packages like the Collision, Common, Dynamics are already in the Box2DAS library path. Do I still need the Box2D.swc?


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PostPosted: Wed Jun 01, 2011 9:26 am 
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Yes, the Box2D.swc is the Alchemy compiled C++ library. The .as classes in that folder are just the interfaces to that library. Take a look at any of the code (like b2World.as) and you'll see what I mean.


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