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PostPosted: Mon Oct 25, 2010 5:02 pm 
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Joined: Mon Oct 25, 2010 4:56 pm
Posts: 1
Hello all,
I'm currently learning to dev for the DC and have a couple questions about porting the Box2D library.

I'm new to using cMake and I'm wondering why can't I just use a makefile to make the library? Also, I've read somewhere that when Box2D was ported to the 360, the performance started chugging at about 10-20 active bodies; what was that about? The Dreamcast only has a 200MHz processor, so how would the performance be on the DC? Would it be smarter to port Box2D Lite or the full Box2D library?

Thanks in advance.


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PostPosted: Tue Oct 26, 2010 1:24 pm 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2931
CMake is a convenience. You are free to create your own make files, project files, etc. Box2D is actually dirt simple to build. The testbed is a bit more challenging.

The 360 should run Box2D just fine. Box2D has a custom small object allocator that is console friendly. Altivec optimizations would probably help a lot.


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PostPosted: Sat Nov 19, 2011 4:24 am 
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Joined: Sat Nov 19, 2011 4:17 am
Posts: 3
Location: portland, or
You have a dreamcast dev station? man, i launched the dreamcast in 99 as lead designer on the SEGANET team.

What are you building on DC?

fred


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