Thanks for the tip with strictfp
. However would the Box2d classes also need to implement it as well? For my own game logic I can see how this would work, but when I tell the Box2d world class to take a step, would this still guarantee identical results? Or is it because the Box2d world is an instance of an object within a class that uses strictfp
, it must also follow the rules?
Sorry if this seems obvious, but I checked the wiki page about it and it said that all calculations within said class are affected, but not weather calculations within other classes instantiated by this class are.
And sorry for the late reply, I got sidetracked away from this project for a bit