Any chance of a b2LineJoint port? :)

Discuss issues specific the Java port of Box2D
MJW
Posts: 60
Joined: Fri Aug 21, 2009 8:00 pm

Any chance of a b2LineJoint port? :)

Postby MJW » Fri Aug 21, 2009 8:09 pm

I understand the b2LineJoint to be a prismatic joint, but with rotational freedom--that is, it lets a body slide along a line fixed with respect to another body, and rotate freely. I need this in my game! I could use a revolute joint and a prismatic joint together with an extra body in between. This would be slower, and I need the fastest method. But I use Java, and it appears that the line joint has not been ported. Do you folks plan to port it? If not... could you port it anyway? :)

...Well, in the long run, I guess the fastest method is to use Box2D instead of JBox2D, probably. Maybe I'll have to port my own thing to C++ anyhow, once I'm done designing and prototyping it in Java. So I won't shrivel and die without a Java-based line joint. But it would be nice!

toucansam
Posts: 356
Joined: Mon Jun 08, 2009 12:21 pm
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Re: Any chance of a b2LineJoint port? :)

Postby toucansam » Sun Aug 23, 2009 10:49 am

This will probably get implemented when we updating to the newest version of the box2d engine, which I'm working on right now.


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