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 Post subject: iPhysics
PostPosted: Fri Nov 30, 2007 3:04 pm 
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Joined: Fri Nov 30, 2007 2:59 pm
Posts: 5
http://www.iphone.r4m0n.net/?p=17

I started this game as a port/adaptation of the Crayon Physics demo to the iPhone/iPod Touch, but it has taken a new direction since then and I'm doing a multi-game oriented simulation engine.

It's quite simple, even compared to the Crayon Physics demo (else than the concave polygons, I kind of like those), but I'll be adding stuff to it for a while...


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 Post subject: Re: iPhysics
PostPosted: Fri Nov 30, 2007 5:37 pm 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2931
Cool stuff! I'll have to get a friend with an iPhone to try it.

I noticed you are running the SVN version. This has some experimental continuous collision detection stuff turned enabled. Beware, you might get bad behavior or crashes. Right now the official version is 1.4.3.


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 Post subject: Re: iPhysics
PostPosted: Fri Nov 30, 2007 5:45 pm 
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Joined: Fri Nov 30, 2007 2:59 pm
Posts: 5
It have been behaving quite well so far, I was using 1.3 or 1.4 before (got it for the makefiles in the forum) and was having some problems with polygon detection... I will keep an eye on anything weird, but so far I'm not pushing much the engine...


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