Hi, I'm working on a Monkey port of Box2D (I'm not Xaron and I think he abandoned his Box2D efforts). I used some regex hacking to mostly convert the Flash port to Monkey syntax and then manually patched the rest until it ran.
Unfortunately something has gone awry and the port appears to have very flaky collisions. I'm digging around trying to find the problem but I'm wondering if any Box2D experts might be able to suggest where to look based on the behaviour. You can find a flash build here
. What you should see is that objects sometimes seem to collide fine but other times pass through each other and other times appear to be slowed down before they collide.
If anyone has any suggestions as to where to focus my efforts I'll be glad to hear them.