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PostPosted: Wed Dec 17, 2008 10:33 pm 
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Joined: Wed Dec 17, 2008 10:31 pm
Posts: 1
I'm wrapping Box2D with Boost.Python, just for fun. Far from mirroring the C++
interface, my plan is to add hefty swoudjes of functionality in python (like merging
bodies, automatic gear ratio calculation, helpers for chains, ui for building bodies,
gametastic goodness? :shock: ).

It's rudimentary at this point, but there is a sandbox sample app with a mouse joint.
Beware: This software may not make the slightest bit of sense. :lol:

git clone git://github.com/blak3mill3r/pybox2d.git

send me an email if you like: blak3mill3r&gmail^com

I've heard unconfirmed rumors that Boost.Python extensions perform significantly
better than their SWIGgy sisters.

(I am not knocking SWIG, for SWIG is very cool)

http://osdir.com/ml/programming.swig/20 ... 00086.html


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