Hi irr_force,
i have printed some information and this is what i get:
scene configuration:
Code:
4
3
2
0 1
--------
The floor is depicted by the line ------. The 0,1,..,4 are the boxes (two boxes on the floor (0,1), one (2) on the first two, another (3) on the box 2 and
finally the highest box (4).
I have printed only collisions with a 'normalized impulse strength' > 5 (that is, the max impulse is scaled by the body mass).
The configuration is similar to the video i posted before, but with a difference: box 4 finally breaks when it reaches the floor.
A box only breaks when the impulse strength is > 8:
box 3 collided with box 4 with impulse strength of 7.72
box 4 collided with box 3 with impulse strength of 7.72
box 2 collided with box 3 with impulse strength of 9.59 => box2 breaks
box 3 collided with box 2 with impulse strength of 9.59 => box3 breaks
box 0 collided with box 2 with impulse strength of 6.57
box 2 collided with box 0 with impulse strength of 6.57
box 4 collided with floor with impulse strength of 12.25 => box4 breaks
What i fail to understand is this:
box 4 is falling and impacting with box 3 with impulse 7.72. This collision
produce an impact force of 9.59 between box 2 and box 3 greater than 7.72!!!!
I expected the impact between box 3 and 4 to be the same (or at least really similar) to the impact between box 2 and 3.
To conclude the analysis, we see that box 4 breaks. Box 4 first collide with box 3 but doesn't break. This slow down its run towards the floor, but
at the same time it start to spin. When box 4 hit the floor it is spinning. Maybe this makes the difference (one of the corner hit
the floor with high velocity).