I make https://neutrinoparticles.com/ editor and it has scheme of blocks (see attach). The global task is to make automatic blocks placement if such scheme is generated by the editor (so it creates blocks and links between blocks), and after generation I need to make pretty blocks placement and adjustment. And I want to use some physics engine to process collisions and forces, which will move the blocks.
But now I have minor question about automatic connectors adjustment when I move a block (connectors are small circles on the blocks with numbers). Is it possible in box2d to make objects beaded on a wire? So, I could make outline of the block as a wire and bead connectors on it.
Here's the place to get help and discuss features. The focus is on the C++ version, but generic questions are welcome.
1 post • Page 1 of 1
- Scheme of blocks
- box2d_emitter_scheme.jpg (99.46 KiB) Viewed 807 times
Who is online
Users browsing this forum: No registered users and 2 guests