I'm making a game and one thing drives me crazy. I have recorded a short video of what is happening:
as you can see, character sometimes gets stuck while going up the slope. I'm using setLinearVelocity and a straight vector, (-1; 0) for left and (1; 0) for right. Because otherwise, if I use angled velocity, it results in character jumping at the top of the slope. But for down the slope movement, I use angled velocity, works quite well.
What should I do?
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