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Box2D contractor

Posted: Fri Mar 25, 2011 10:09 am
by pTymN
Hello Potential Client,

I recently released a game into the iPad app store, and I'm available for short term work before my Peace Corps assignment starts in the beginning of July. I have worked on commercially released Flash games, an iOS game, iPhone applications, and I've helped engineers with many commercially released games when I was a support engineer at Emergent Game Technologies (now Gamebryo USA).

Here are links to my work:

http://itunes.apple.com/us/app/ropeburn/id424722971
http://legendoftheguardians.warnerbros.com/flywiththeguardians/
https://github.com/timkerchmar/TrippySoftLib
http://figure8tech.com/games/games3.php

Each application, except for RopeBurn, was completed in less than 1 month. The 7 games that I made for Figure 8 were each completed in 2 weeks, and was assembled by myself and two other contractors that I hired and managed. Those were crazy times. :)

If your game needs rendering or physics optimizations, or a Flash to iOS port, I'm a great candidate! I am comfortable with configuring compilers and jumping into unfamiliar codebases.

With RopeBurn, I aggressively profiled the game and eliminated bottlenecks in the OpenGL pipeline and with Box2D. Each of RopeBurn's levels are several square miles big, and contain thousands of bodies. The released game shows "sleep()" as function with the most time spent in it, in the profiler.

I have Flash CS5, Xcode, and Visual Studio 2010 installed and configured correctly, so let's get started!

Re: Box2D contractor

Posted: Fri Mar 25, 2011 10:09 am
by pTymN

Re: Box2D contractor

Posted: Fri Mar 25, 2011 10:10 am
by pTymN

Re: Box2D contractor

Posted: Fri Jun 17, 2011 6:46 pm
by stclaire
How much is your hourly rate?

Re: Box2D contractor

Posted: Wed Oct 19, 2011 5:15 am
by snowniak
Hey,

I need a Scene (cocos2d) with a Box2D world with no gravity and sprites that attract each self (like clustering bubbles).

How much for that?

:D

I'm making a game, but I have no experience with physics engines or cocos2d.

I've already wrapped my mind over cocos2d, but this Box2D is a little more complicated...

Thanks!

Re: Box2D contractor

Posted: Thu Nov 10, 2011 4:59 am
by pTymN
I generally charge $75.00 USD per hour if I do hourly, but that is when I am working for established commercial clients. I would consider other offers, and I like to help small studios or motivated individuals succeed. PM me if you have further question.

Re: Box2D contractor

Posted: Fri Apr 20, 2012 1:24 pm
by neoinit
Hi
I am looking for a proven Box2D developer. Please PM me if you are interested in the job. The idea is fun and simple.

Re: Box2D contractor

Posted: Sat Sep 12, 2015 7:12 am
by azeem1563
Helo
i'm watching for a established Box2D developer. Please PM me if you are within the job. The thought is fun and easy.