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 Post subject: SVN is now on Google
PostPosted: Thu Jan 21, 2010 2:48 pm 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2946
The latest development version of Box2D C++ can be found here:
http://code.google.com/p/box2d/

The SF page will be closed after the next release of Box2D.

Update: I've move the latest release of Box2D (2.0.1) to Google. There are no releases hosted on SF. You can still access the SF SVN for historical purposes.


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 Post subject: Re: SVN is now on Google
PostPosted: Sat Jan 23, 2010 10:17 am 
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Joined: Fri Jan 22, 2010 6:52 am
Posts: 1
Yeah, so I finally caught up with Erin's changes to the C++ version. It's still not quite usable though - a few bugs remain to be found, not to mention the fact patches of functionality are missing or broken. I'll be putting up a preview version soonish, though.


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 Post subject: Re: SVN is now on Google
PostPosted: Mon Feb 08, 2010 6:28 am 
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Joined: Wed Dec 09, 2009 9:43 am
Posts: 3
Erin Catto wrote:
The latest development version of Box2D C++ can be found here:
http://code.google.com/p/box2d/

The SF page will be closed after the next release of Box2D.


Hi Erin,

The "trunk" version at sourceforge.net is significantly different than Google's "trunk". The sourceforge-trunk has much more files and features then 2.0.1, 2.0.2 and google-trunk. What is the difference between google-trunk and sourceforge-trunk?

I am now quite confused what I should really use for my project? I want to be sure I have all features, but also that I am using a stable version :)

Thanks, Kenan.


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 Post subject: Re: SVN is now on Google
PostPosted: Mon Feb 08, 2010 2:43 pm 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2946
The version on Google is quite stable and I fix bugs quickly. However, it is not well documented yet.


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 Post subject: Re: SVN is now on Google
PostPosted: Fri Mar 05, 2010 10:33 am 
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Joined: Sun Jan 25, 2009 8:12 pm
Posts: 13
Location: Seattle
kenhru wrote:
Erin Catto wrote:
The latest development version of Box2D C++ can be found here:
http://code.google.com/p/box2d/

The SF page will be closed after the next release of Box2D.


Hi Erin,

The "trunk" version at sourceforge.net is significantly different than Google's "trunk". The sourceforge-trunk has much more files and features then 2.0.1, 2.0.2 and google-trunk. What is the difference between google-trunk and sourceforge-trunk?

I am now quite confused what I should really use for my project? I want to be sure I have all features, but also that I am using a stable version :)

Thanks, Kenan.


I am totally confused by the differences too. There are a number of things I was using from the SF trunk such as b2EdgeChain and the like. Is there a replacement for EdgeChain in the Google Code trunk?


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 Post subject: Re: SVN is now on Google
PostPosted: Fri Mar 05, 2010 10:44 am 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2946
Please look at the test bed to see how to construct chains of edges.


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 Post subject: Re: SVN is now on Google
PostPosted: Sat Mar 06, 2010 1:19 pm 
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Joined: Sun Jan 25, 2009 8:12 pm
Posts: 13
Location: Seattle
Hey Erin,

I have a patch against the latest trunk on Google Code that fixes and gets the iPhone build and tests up and running again. What's the best way to get the patch to you?


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 Post subject: Re: SVN is now on Google
PostPosted: Sat Mar 06, 2010 4:23 pm 
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Joined: Thu Sep 06, 2007 12:34 am
Posts: 2946
As always, all issues and patches should be filed here:
http://code.google.com/p/box2d/issues/list


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 Post subject: Re: SVN is now on Google
PostPosted: Sat Mar 06, 2010 4:33 pm 
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Joined: Sun Jan 25, 2009 8:12 pm
Posts: 13
Location: Seattle
done


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 Post subject: Re: SVN is now on Google
PostPosted: Mon Apr 04, 2011 2:30 am 
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Joined: Mon Apr 04, 2011 2:03 am
Posts: 1
Location: Norwich
I'm done checking on the link. Thank you for sharing it. This will be a great help with the game that my company and I are trying to create.


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