Box2D Version 1.3.0 Released

News about Box2D
Erin Catto
Site Admin
Posts: 2948
Joined: Thu Sep 06, 2007 12:34 am

Box2D Version 1.3.0 Released

Postby Erin Catto » Tue Oct 02, 2007 10:07 pm

Highlights:
- The manual now covers most aspects of the API.
- b2WorldListener reports implicitly destroyed joints and world boundary violations.
- All known bugs are fixed.
- Bodies can be prevented from rotating.
- New and enhanced tests.

Change List:
- Recreate the bomb each time it is launched (in case it got frozen at the world boundary).
- Added the user manual to the repository.
- Generalized b2JointDestroyedCallback into b2WorldListener.
- b2Body now uses flags instead of bools.
- Expanded body and joint APIs.
- Joints now provide reaction forces (untested).
- Reworked compound shape support.
- Hooked up b2WorldListener to boundary violation events.
- Added preventRotation flag to b2BodyDef. (see PolyShapes.h)
- Fixed the collideConnected collision filtering.
- Fixed a bug with frozen bodies that are attached to joints. (see Web.h)
- The version number now goes into Readme.txt.
- Added slider crank test.

Please see TODO.txt for future plans.

Please see Readme.txt for instructions.

http://sourceforge.net/projects/box2d

skatehead
Posts: 131
Joined: Tue Sep 25, 2007 1:45 am

Re: Box2D Version 1.3.0 Released

Postby skatehead » Tue Oct 02, 2007 10:11 pm

Gee you're fast Erin. (:

Awesome work, I'll try to get my flash port up to date later tonight.

Cheers.

Wahooney
Posts: 155
Joined: Tue Sep 18, 2007 6:17 am
Location: Western Cape, South Africa
Contact:

Re: Box2D Version 1.3.0 Released

Postby Wahooney » Wed Oct 03, 2007 12:57 am

Great stuff, Erin! Slider crank is funky :)

There is a patch to the C::B project to include the new file.

I like the new forum icon too, stylish yet simple :)
Attachments
cbProjects.zip
Updated Code::Blocks project
(1.85 KiB) Downloaded 800 times

anibarro
Posts: 22
Joined: Fri Sep 14, 2007 1:57 pm

Re: Box2D Version 1.3.0 Released

Postby anibarro » Wed Oct 03, 2007 1:27 am

Thanks a lot, you're working hard!

Diggsey
Posts: 70
Joined: Sun Sep 23, 2007 3:57 am
Location: Here
Contact:

Re: Box2D Version 1.3.0 Released

Postby Diggsey » Sat Oct 06, 2007 4:13 am

When I change my plugin to use this version of the engine, all of the positions of bodies, etc. are messed up. What has changed since the last version that could cause this??? :(

Erin Catto
Site Admin
Posts: 2948
Joined: Thu Sep 06, 2007 12:34 am

Re: Box2D Version 1.3.0 Released

Postby Erin Catto » Sat Oct 06, 2007 10:52 am

It could be that I reworked how compound shapes are handled. Do you think the positions are wrong? Do you have an example?


Return to “News”



Who is online

Users browsing this forum: No registered users and 1 guest