Box2D 2.1.0 Released

News about Box2D
LemonScented
Posts: 14
Joined: Fri Nov 20, 2009 7:00 pm

Re: Box2D 2.1.0 Released

Postby LemonScented » Wed Apr 14, 2010 4:58 pm

Are there any resources that might be able to explain a bit more about what's involved in upgrading from 2.0.1 to 2.1.0 in projects that have been using 2.0.1 for a while? What sort of problems/surprising changes might we face? Will we still be able to get help with problems in 2.0.1 or are the forums only likely to be for discussing 2.1.0?

I'm excited about the new version, but it's likely to be a while before I can find the time in my current project to upgrade :?

Erin Catto
Site Admin
Posts: 2948
Joined: Thu Sep 06, 2007 12:34 am

Re: Box2D 2.1.0 Released

Postby Erin Catto » Thu Apr 15, 2010 12:43 am

This is a big change for Box2D, so I recommend reading the manual again and looking at the testbed.

I will not be developing fixed specific to 2.0.1.

Leodick
Posts: 21
Joined: Sun Dec 14, 2008 1:18 pm

Re: Box2D 2.1.0 Released

Postby Leodick » Sun Apr 18, 2010 9:01 am

Does the convex decomposition code from 2.0.1 still work in 2.1?


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