2.1 Approaches

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Posts: 155
Joined: Tue Sep 18, 2007 6:17 am
Location: Western Cape, South Africa

Re: 2.1 Approaches

Postby Wahooney » Wed Jan 27, 2010 10:47 pm

I played around with 2.1 for a while the day you committed, pretty solid so far. In the bridge example you can see the difference between bullet and non-bullet objects. You smack those objects right through but that bullet keeps on a bouncin'.

Thumbs up.

Posts: 6
Joined: Wed Jan 27, 2010 10:45 pm

Re: 2.1 Approaches

Postby DLight » Wed Jan 27, 2010 11:36 pm

Hi Erin,

As you have:
Erin Catto wrote:Heavily revised continuous simulation. Bodies are now solved sequentially in one pass

It would be great (for all tile-based folks like me) if you can look into this topic that I just created:

Regards :)

Posts: 20
Joined: Wed Jul 22, 2009 11:49 pm

Re: 2.1 Approaches

Postby dcarrigg » Fri Mar 26, 2010 3:24 pm

Is there an updated ETA to the release of 2.1?

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