Revolute joint more than two bodies?

Post about the Flash World Construction Kit and the Alchemy port of Box2D.
mooseisloose
Posts: 3
Joined: Tue May 03, 2011 2:19 am

Revolute joint more than two bodies?

Postby mooseisloose » Wed Nov 13, 2013 1:03 am

How is this possible? I am looking to create some girdered structures like in this game:

http://www.physicsgames.net/game/Top_Figures.html

If there is a better way to do it (in wck) than the girders being rectangles and the circles being revolute joints I'd love to know it!

IstvanOrosi
Posts: 172
Joined: Thu Mar 01, 2012 9:31 am

Re: Revolute joint more than two bodies?

Postby IstvanOrosi » Thu Nov 21, 2013 3:30 pm

You could make the circles objects instead of joints. That way you can attach many revolute joints between the circles and girders. i.e. each girder would have two revolute joints: one at each end.


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