Referencing joints by instance name

Post about the Flash World Construction Kit and the Alchemy port of Box2D.
celloe
Posts: 6
Joined: Sat Aug 03, 2013 8:49 am

Re: Referencing joints by instance name

Postby celloe » Fri Aug 30, 2013 12:59 pm

Sadly, I can't get that working either.. World wasn't a component when I opened the fla but I converted it to one, it said the class path was found etc, compiled it and nothing. No errors but no interactivity. So strange! Could you try maybe sending the full folder?

Here's the aforementioned test demo of mine in CS4 format: http://www.filz.us/files/6934c3fb/bbe/wck-master.zip

IstvanOrosi
Posts: 172
Joined: Thu Mar 01, 2012 9:31 am

Re: Referencing joints by instance name

Postby IstvanOrosi » Fri Aug 30, 2013 2:51 pm

I created my .fla in your box2d files folder.

Actually, I also can't get your CS4 versions running properly. My guess is that either something isn't converted properly between different versions of Flash or possibly something is not set up properly or may actually have to do with your version of Flash.

The WCK tutorial steps should work. If even a simple example doesn't, then it's either a setup issue or possibly Flash.


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