I am trying create a world and use my game logic from both class and frames, every thing works well, grounds follow all the properties i assign to them , vehicles are moving fine, but the moment i give the world movie clip an instance name and try to use it in say a function like
listenWhileVisible(MyWorld, StepEvent.STEP, StepEvent1, false, 10);
i get access of undefined property error on world object instance name that i had assigned to it, if i remove it i start getting error on the instance of the vehicle inside the world, if i remove all the instances every thing starts working fine again , where i am going wrong , kindly help ...
Post about the Flash World Construction Kit and the Alchemy port of Box2D.
3 posts • Page 1 of 1
Update - problem resolved
And how was the problem resolved??????
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