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PostPosted: Wed May 25, 2011 7:54 am 
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Joined: Mon May 16, 2011 4:07 pm
Posts: 17
Ok, so I created this zombie character and followed the joint guides I found on the wck wiki. He works that's not the issue, when he was hitting the floor everything was connected. Problem, I added his legs, arms and head. Now he falls right through the floor! :o

I can't seem to get him to stop either. What did I do wrong here? I'm trying to get him to land on the floor, make floor a conveyor and then make him move foward on the floor. But no go.

Also, I want him stiff when he lands, I mean I don't want him falling over. But at the same time when you pick him up I would like him to kind of be limbsy, any ideas?

Thanks for any help.

The RAR file with the CS4 source is here:
http://rapidshare.com/files/597227635/F ... ck_Guy.rar


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PostPosted: Sat May 28, 2011 10:55 am 
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Joined: Fri Dec 14, 2007 8:07 pm
Posts: 913
I checked out your project. By composing the limbs with thin shapes.Box instances rather than lines, it behaved properly and didn't fall through. I've never tried using joints with lines, so maybe there's some limitation on that.

Also to make your joints "stiff" set enableMotor = true and some maxTorque (creating joint friction). The ragdolls in the demos are setup this way.


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PostPosted: Fri Jun 03, 2011 6:00 am 
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Joined: Mon May 16, 2011 4:07 pm
Posts: 17
Sweet thanks! That did it. :D


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