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 Post subject: Better Platformer Design
PostPosted: Fri Mar 02, 2012 10:50 pm 
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Joined: Fri Nov 11, 2011 2:25 am
Posts: 4
Hi,
I am working on a platform based RPG. My platformer will be human who can walk, run, push, pull, hang on wall, climb wall, climb rope, crawl, crouch etc.. I been looking for its physical design but couldnt find which one is better as per Box2d .. and why ....

Here are the best two references I found....
http://www.youtube.com/watch?v=ktR1OCrW5EA
http://www.youtube.com/watch?v=PJogpLrkJqg


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PostPosted: Sun Mar 04, 2012 2:37 pm 
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Joined: Tue Mar 24, 2009 6:13 am
Posts: 95
Do you know why he uses a wheel with four small wheels in the base of the character? It is really strange to me, although it seems it is working perfectly.


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PostPosted: Sun Mar 04, 2012 2:59 pm 
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Joined: Tue Jun 24, 2008 8:25 pm
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Location: Tokyo
It gives better traction for stepping up onto other shapes.


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PostPosted: Tue Mar 06, 2012 3:22 am 
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Joined: Tue Mar 24, 2009 6:13 am
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It seems it's working better.

Is that a common approach when creating platform games using box2d?


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PostPosted: Tue Mar 06, 2012 3:56 am 
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Joined: Tue Jun 24, 2008 8:25 pm
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Location: Tokyo
Not so common I think :D
I like that approach because it keeps everything working with realistic physics and can make some things easier. Probably the more common approach is to make the player with a single body and move it around by applying forces or impulses.


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PostPosted: Mon Mar 12, 2012 8:29 am 
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Joined: Fri Nov 11, 2011 2:25 am
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I am working on a Limbo kind of platformer .. What should be its physical structure !!


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