Better Platformer Design

Discuss issues specific to using Box2D on the iPhone
ajay1357
Posts: 4
Joined: Fri Nov 11, 2011 2:25 am

Better Platformer Design

Postby ajay1357 » Fri Mar 02, 2012 10:50 pm

Hi,
I am working on a platform based RPG. My platformer will be human who can walk, run, push, pull, hang on wall, climb wall, climb rope, crawl, crouch etc.. I been looking for its physical design but couldnt find which one is better as per Box2d .. and why ....

Here are the best two references I found....
http://www.youtube.com/watch?v=ktR1OCrW5EA
http://www.youtube.com/watch?v=PJogpLrkJqg

ricardo_ruiz_lopez
Posts: 95
Joined: Tue Mar 24, 2009 6:13 am

Re: Better Platformer Design

Postby ricardo_ruiz_lopez » Sun Mar 04, 2012 2:37 pm

Do you know why he uses a wheel with four small wheels in the base of the character? It is really strange to me, although it seems it is working perfectly.

irresistible force
Posts: 1988
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Location: Tokyo
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Re: Better Platformer Design

Postby irresistible force » Sun Mar 04, 2012 2:59 pm

It gives better traction for stepping up onto other shapes.

ricardo_ruiz_lopez
Posts: 95
Joined: Tue Mar 24, 2009 6:13 am

Re: Better Platformer Design

Postby ricardo_ruiz_lopez » Tue Mar 06, 2012 3:22 am

It seems it's working better.

Is that a common approach when creating platform games using box2d?

irresistible force
Posts: 1988
Joined: Tue Jun 24, 2008 8:25 pm
Location: Tokyo
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Re: Better Platformer Design

Postby irresistible force » Tue Mar 06, 2012 3:56 am

Not so common I think :D
I like that approach because it keeps everything working with realistic physics and can make some things easier. Probably the more common approach is to make the player with a single body and move it around by applying forces or impulses.

ajay1357
Posts: 4
Joined: Fri Nov 11, 2011 2:25 am

Re: Better Platformer Design

Postby ajay1357 » Mon Mar 12, 2012 8:29 am

I am working on a Limbo kind of platformer .. What should be its physical structure !!


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