hi community...
I'm facing a new strange problem !!
Actually and simply i make a b2_kinematicBody box with
Code:
boxShape.SetAsEdge(leftDown,rightDown);
body->CreateFixture(&newshape,2);
newshape.SetAsEdge(rightDown,rightUp);
.... and so on
Then i put inside him a b2_DynamicBody box and the gravity is b2Vec2(0,-10), then i set the
Code:
boxShape->SetAngularVelocity(4.0f);
and
notice that the dynamic box remind in the b2_kinematicBody for a small time and then it run away out the b2_kinematicBody !!why this occurs ?!
the b2_kinematicBody box is close and really i need the Angular Velocity stay to 4.0 and not need to decrease it
how can i fix this ??
Any idea??
