I'm in research for a project to calculate some object motion based on a physics engine. My starting point is the game 'Block Builder' which is written in python using pygame which is preferable as I'm a python developer. But first of all I'm trying to figure out if the Pymunk library is the right choice to build my project on. Maybe some of you are capable to tell me the differences between the two projects and what would be the benefits of using Box2D (respectively PyBox2D) instead of Pymunk.
I'm glad to get any suggestions or any detailed little difference you know about.
Thanks in advance
Discuss issues specific the Python port of Box2D
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