Search found 4 matches

by ajay1357
Mon Mar 12, 2012 8:29 am
Forum: iPhone
Topic: Better Platformer Design
Replies: 5
Views: 2656

Re: Better Platformer Design

I am working on a Limbo kind of platformer .. What should be its physical structure !!
by ajay1357
Fri Mar 02, 2012 10:50 pm
Forum: iPhone
Topic: Better Platformer Design
Replies: 5
Views: 2656

Better Platformer Design

Hi, I am working on a platform based RPG. My platformer will be human who can walk, run, push, pull, hang on wall, climb wall, climb rope, crawl, crouch etc.. I been looking for its physical design but couldnt find which one is better as per Box2d .. and why .... Here are the best two references I f...
by ajay1357
Sun Nov 13, 2011 12:20 am
Forum: General Discussion
Topic: unexpected behavior of revolute joint
Replies: 2
Views: 557

Re: unexpected behavior of revolute joint

Thanks alot man ... its working .. :)
by ajay1357
Fri Nov 11, 2011 2:46 am
Forum: General Discussion
Topic: unexpected behavior of revolute joint
Replies: 2
Views: 557

unexpected behavior of revolute joint

HI, I am working on a RPG game actor. I have created various parts of the Actor by Revolute Joints. Everything looks fine as long as joint limits are disable. but as soon as I enable joint limits, all the joints become rigid joints except the last joints. Here is the Code: { b2BodyDef bd; b2FixtureD...

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